AI Insights · Timothy · September 2024
Top 5 Geolocation Games Performance in Latin America, Q3 2024
Explore the performance of the top geolocation games in Latin America during Q3 2024, showcasing trends in downloads, revenue, and active users.
During the third quarter of 2024, the geolocation gaming market in Latin America experienced varying trends across the top five applications on a unified platform. Based on Sensor Tower data, here is a closer look at how these games performed:
Pokémon GO from Niantic, Inc. saw fluctuations in weekly revenue, starting at approximately $177K in early July and peaking at about $387K in the second week. The game maintained a consistent download rate, with numbers reaching around 287K initially, but dropping to 96K by the end of September. It sustained a robust base of weekly active users, with figures peaking at 12.4M at the start of September.
Tamadog - Puppy Pet Dog Games by Akita Limited Liability Company showed a gradual increase in weekly revenue, ending the quarter with around $10K. Downloads peaked in mid-July at 42.9K and saw a resurgence in late September to 26.6K. The app's active user base experienced a notable rise, closing the quarter at 56.2K.
Monster Hunter Now from Niantic, Inc. displayed a moderate revenue trajectory, peaking at $11.4K mid-July. The game saw a significant spike in downloads in late July with 65.4K, but numbers dwindled to 259 by the end of the quarter. Weekly active users initially increased, reaching a high of 224K in early August, before declining to 139K by the end of September.
Jurassic World Alive by Jam City, Inc. experienced a decline in revenue, starting at $10.9K and ending the quarter at $7.6K. Download numbers showed significant variability, with a peak of 36.5K in late July. The active user count followed a similar pattern, peaking at 90.2K in late July before settling at 64.4K at the end of September.
Atlas Earth from Atlas Reality, Inc. saw a steady rise in weekly revenue, ending the quarter with approximately $2.6K. Downloads showed an upward trend, peaking at 9.4K in mid-September. The game’s active user base grew significantly throughout the quarter, reaching 11.3K by mid-September.
For more detailed insights and data, visit Sensor Tower.